Building dwarfing, laser from the eye ball shooting, ground quaking monsters have descended on Tokyo for the battle royal to end all battle royals. King of Tokyo sees you assume the role of one of a titan, a huge monster looking to prove themselves the champion of the unfortunate city. Each turn you will take the pleasingly chunky dice and roll away. If you aren’t happy with the results you can re-roll, Yahtzee style, as many dice as you like. After a maximum of three rolls you are stuck with your results, and will use them to attack other players, heal yourself, gain energy to buy power cards or earn victory points. The dice faces themselves show the numbers 1-3, a lightning bolt, a heart, and a claw. Claws are used to attack, hearts to heal and lightning bolts gain energy. Numbers can be exchanged for victory points but only if you have at least three of the same number at the end of your rolls. Power cards are purchased with energy cubes and let you ‘break’ the rules of the games in somewhere. For example, one card let’s you roll an extra dice, another let’s you leave Tokyo without taking damage and so on. The trick is to take control of Tokyo at the right time. In Tokyo your attacks hit all the other players, but all the other player's attacks hit you and you cannot heal! The other snag is the only way you can leave Tokyo is after another player attacks you, the upside is that player must replace you in Tokyo. This means choosing when to attack is incredibly important and rolling an unwanted claw on your last re-roll can be devastating! King of Tokyo is a modern board game classic and this second edition features upgraded artwork and a new roster of characters, which can be added to with the Character expansion packs, bringing their own gameplay quirks. The components are brilliant, especially for an entry level game. Energy cubes are translucent green, dice chunky plastic and the artwork really pops. The basic rules are easy to pick up and the game can be enjoyed by families and serious gamers alike.